[Future Plans] + Human Update + Baking Update + More plans / suggestions at https://docs.google.com/document/u/4/d/1R8xljj_J-K5oU-9y4louwplQmM-ZBvUfXmhbgj5LYdk/edit [Version 1.7.1 - January 8, 2022] + Walls and Glass aren't affected by Mix unless holding Shift + Beans + Sodium Acetate can melt ~ Popcorn hidden ;) [Version 1.7 - December 15, 2022 - Anniversary Update] + Confetti + Party Popper + Balloon + Evergreen Trees + Pinecone, sapling equivalent + Evergreen (Hidden) + Gingerbread, a sturdy building material + Slush, made when snow mixes with water + Snow world gen type + Taiga world gen type + Tide Pool world gen type + New party-themed random events + Molten Ash + AlGa alloy (Hidden) + Eggnog (Hidden) + Pilk (Hidden) + Supporters list below game, donate to be added for life! [Changes] ~ Snow more resilient to heat ~ Tweaked Ice color ~ Improved world gen for: Flower Field, Wheat Field, Forest, Jungle, Ocean ~ Dyanmite must now be triggered to explode ~ Plague now dissipates over time ~ Plague now dies at high temperatures + Snails and Slugs can now eat Dead Plant + Rats killed by Soap + Soap can damage Cancer + Cancer dirties Water + Cancer can now be frozen + Roots can freeze to death + Milk and variants can wet Dirt and Sand + Wet Sand can freeze + Cheerful Mode for when tragedy hits - Removed Yolk random event [Bug Fixes] ~ Fixed: Gallium freezing point too low ~ Fixed: Clouds getting stuck on each other ~ Fixed: Molten conductivity not being set properly ~ Fixed: Dead Bug button color not showing [Technical] + "decor" world gen property, see "forest" or "tide_pool" [Version 1.6.5 - November 16, 2022] + Radiated Glass + Gallium ~ Improved Baking Soda and Vinegar reaction + Fireflies sync up blinking over time + Bees can pollinate any plants that they touch + Added Sandboxels introduction and controls underneath game + Loading screen [Bug Fixes] ~ Fixed: Yeast immediately killed by alcohol it ferments [Technical] ~ Revamped CSS, report any bugs on the Discord + New "attr1" and "attr2" reaction property [Version 1.6.4 - July 30, 2022] + Seeds and bombs have a short cooldown when on the lowest cursor size + Cloud (The normal, boring kind) ~ Tweaked cloud behavior + Positron + Strange Matter + Dead Bug (Hidden) + Pool Water (Hidden) + Poison Gas (Hidden) - Result of various lethal reactions + Ice forms of all Water and Blood variants + Flies are instantly electrocuted + Tadpoles are affected by Poison, Radiation, etc. + Flying insects will die from drowning ~ Adjusted Root flammability ~ Reduced Acid Gas's condensation point ~ Nerfed Yeast growth rate ~ Burning Bread makes a lot less ash [Bug Fixes] ~ Fixed: Random events can blow up the Sun ~ Fixed: Clouds always start by moving right ~ Fixed: Acid Gas spawns at room temperature ~ Fixed: Some things immune to Acid aren't immune to Acid Gas ~ Fixed: Too much piling up of Rad Steam under Rad Clouds [Technical] + "cooldown" element attribute, in ticks [Version 1.6.3 - July 24, 2022 - Random Update] + Random Events! Enable in settings! + Electrum alloy (Hidden) - Dirty Water no longer stains [Minor Reactions] + Hydrogen and Sulfur will create a bad smell + Water breaks down Dyes + Gold breaks into Gold Coins + Snails eat and purify Dirty Water + Poison and Alcohol now kill Yeast + Rats can have babies after eating enough + Bees produce honey after eating enough [Bug Fixes] ~ Fixed: Weird triangular root formations when hot ~ Fixed: Oil doesn’t soak into Dirt and makes infinite Mud ~ Fixed: Dirty Water no longer rots Meat [Version 1.6.2 - July 10, 2022] + Dyes will mix colors [Warning: Laggy] + Broth, from heating meat in water [Version 1.6.1 - May 17, 2022 - Egg Update] + Feather + Egg + Yolk + Birds, Frogs, Fish, and all bugs (except bees) can lay eggs after eating enough + Animal Eggs will hatch over time + Hard Yolk + Tadpole (Hidden) + DNA (Hidden), from broken cells + Homunculus (Hidden) ~ Animals are more resistant to temperatures ~ Implemented Google's Monk Skin Tone Scale for Humans ~ Adjusted Human shirt colors + Life can be created via the Miller-Urey method + Ice-nine can freeze more Water-based elements + Primordial Soup can create Seltzer and Oxygen + Primordial Soup can moisten the ground + Electricity speeds up Primordial Soup processes + Ants can dig through Clay Soil + Ants eat Mushroom Caps, Candy ~ Adjusted Ant behavior ~ Adjusted Ant, Fly, and Firefly color + Fleas can eat Antidote, Dead Plant + Fleas will eat Mercury and die + Fleas will eat Ketchup to no dietary gain + Salt Water kills Snails and Slugs + Stinkbugs have a diet + Mercury dirties Water + Water breaks down Mudstone + Birds breathe Oxygen + Birds eat Mushrooms, Seeds + Consistent Bird toxicity reactions + Termites can eat Sawdust, Particleboard, Tinder, and Lichen + Alcohol kills Plants + Chlorine and Baking Soda kills Algae + Chlorine kills Plague and Virus + Some illegal toxic recipes + Vinegar kills Lichen + Snails and Slugs eat Lichen + Roots can grow through Mycelium + Rats eat Grapes + Worms can swim through Water + Acid ignores Plastics + Salt rusts Iron + Some animals can be smashed + Better Baking Soda-Vinegar reaction + Acid can boil into Acid Gas + Algae can grow in any liquid + Udders are now flammable ~ Dirty Water stains less ~ Lowered Slag melting point ~ Nerfed Lichen growth ~ Flowers now use Plant as its stem instead of Grass ~ Primordial Soup is less conductive ~ Fixed: Color Sand not doing its thing ~ Fixed: Dirt doesn't soak up blood but turns to Mud anyway ~ Fixed: Sodium ghost pixels ~ Fixed: Pressure Plate breaks at top of canvas ~ Fixed: Nitroglycerin not activated by electricity ~ Fixed: Sugar Water gives Cells cancer ~ Fixed: EMP Bomb explodes badly ~ Fixed: Fish constantly changing directions + Technical: Debug tool [Version 1.6 - May 1, 2022 - Ecosystem Update] + Air Density - Gases lighter than air will rise + Clouds toggle setting + EMP Bomb + Bird [Roots] + Trees grow roots when planted on soil + Roots can now grow and spread + Fiber (Hidden) + Roots absorb water from soil [The Sun] + The Sun has different color variations depending on its temperature + The Sun outputs more light the hotter it is + Supernova (Hidden) + The Sun will EXPLODE when frozen + More Sun element fusion, depending on temperature ~ Nerfed Sun, it will no longer boil everything + Light takes the color of whatever it hits ~ Pixels now heat up a tiny amount when hit by Light + Room Temp tool + Grass can now grow and spread + Algae can now reproduce + Air in Info Screen + Gravel can break into Sand + Mudstone can be cooled into Permafrost + Pollen dissolves in Water + Acid breaks Charcoal into Carbon Dioxide + Algae and Yeast can team up and become Lichen + Rats can eat Lichen + Lichen can break rocks down into Dirt + Blood absorbs Oxygen and Carbon Dioxide + Cancer can be killed by Proton bombardment + Plants will die when exposed to Vinegar, Baking Soda, or Bleach + Baking Soda can melt + Loopy now clones the first thing it touches + Worms and Rats can sink in Water ~ Recolored Dirt and Permafrost ~ Ozone no longer rises ~ Rotten Meat can be converted to Ammonia ~ Unhid Wheat ~ Moved Flour and Sugar to Food ~ Paper is now a still solid ~ Hid many elements, including some seeds, most alloys, Liquid Hydrogen, Porcelain, Particleboard, some powders, Mycelium, Quicklime, Packed Snow ~ Snow can freeze into Packed Snow, and then into Ice ~ Grenades explode immediately on shock ~ Optimizations for basic powders, liquids, and gases ~ Excluded Uranium, Fire Cloud, Antimatter, and Void from Random ~ Permafrost and Molten Dirt turn into Mudstone ~ Adjusted Dirty Water density ~ Fireworks release Carbon Dioxide instead of Fire ~ Copper no longer oxidizes on its own ~ Slag no longer forms with some molten elements ~ Lichen now only grows horizontally ~ Cellulose can be heated into Paper ~ Fixed: Explosions can't destroy pixels with broken states ~ Fixed: Incinerate tool not doing state changes ~ Fixed: Hyphae changing anything to Mycelium ~ Fixed: Mercury density ~ Fixed: Metal Scrap is invincible ~ Fixed: Sun can be pushed by Rocks ~ Fixed: Trees grow continuously as leaves die from heat + Technical: Reactions can be enabled/disabled with a setting + Technical: maxSize element property [Version 1.5.1 - Apr. 19, 2022] + Hold Shift to draw lines + Info Screen now shows category info + Info Screen shows undiscovered elements + Fire now appears below burning pixels if the top if blocked + Porcelain + Pyrite + Incinerate tool + Unburn tool + Particleboard + Rats, Humans, and Yeasts can now breathe oxygen + Worms decompose Dead Plants + Chlorine Ice + Sulfur Gas + Frozen Yogurt + Antiice + Liquid forms of Ammonia, Propane, Methane + Sawdust can be made into Cellulose + Reset buttons in Settings + Added clarification and mod list link to Mod Manager + All metals given unique hardness values + Lamp Oil removes Glue + Cheese can be vaporized + Bone Marrow, Pointer, Rainbow, and Static can now be obtained + Ash can eliminate Stench - Removed Helium Ice ~ Improved Smash tool ~ Acid no longer errodes Water ~ Fish out of water now fall to side ~ Less Smog forms ~ Algae now floats on water ~ Fish no longer tend to swim downwards ~ Molten Sulfur is now red and non-viscous ~ Fermented alcohols now colored differently ~ More foods can be fermented ~ Tweaked Milk flavor densities ~ Tweaked Rat consumption rates ~ Tweaked most insect consumption rates ~ Tweaked Meat cooking rates ~ Tweaked Yeast fermentation rates ~ Glue no longer sticks to Ice ~ Oil burns longer ~ Fixed: Gaps in lines when drawing fast ~ Fixed: Notifications not showing in Unlock as Discover mode ~ Fixed: Clicking outside menu immediately starting placing ~ Fixed: Molten Slag eats infinite Ash ~ Fixed: Flash color inconsistent with Light ~ Fixed: Mercury not amalgamating with Gold Coins or Rose Gold ~ Fixed: Decimal point TPS + Technical: Tools can now ignore certain elements + Technical: "related" element property, shows a "See Also" in info + Technical: "alias" element property, shows a "Also known as" in info [Version 1.5 - Apr. 13, 2022] + Greatly improved E/Element Select button + Mercury + Amalgam + Ice forms of Helium, Hydrogen, Oxygen, Alcohol, Acid, Juice, and Slime + Alcohol Gas + Ice-Nine + Neutron + Proton + Uranium can explode if bombarded with Neutrons + Ozone + H-Bomb + Chocolate Milk (Hidden) + Fruit Milk (Hidden) + Revamped Meat rotting completely ~ Fixed: Scroll wheel too sensitive [Minor] + Baking Soda eliminates Stench + Thermite can be made with alloys + Bleach dirties Water + Bleach kills Cells and Cancers + Bleach cleans Blood + Dyes and Ink can be easily evaporated + Soap cleans Soda, Dyes, and Ink + Calcium reacts with Oxygen + Ball (Hidden) melts into Plastic + Light changes color when hitting Steam, Smog, Ice, or Diamond + Torch extinguishes at absolute zero + Torch explodes into Sawdust + Potatoes provide some electricity to Wire + Radiation pops Corn + Fire can be suppressed with CO₂ + Sponges are now flammable + Fusion of Hydrogen, Nitrogen, Sulphur, and Neon ~ Adjusted Sap color to look less like Magma ~ Adjusted Yogurt behavior ~ Stench is no longer flammable ~ Plastic releases Stench on burn ~ Hid Hail + Alert for websites embedding the game illegally ~ Renamed Chocolate Syrup to Melted Chocolate ~ Fixed: Fireworks have no state of matter / Don't sink ~ Fixed: Frozen Frogs flickering / constantly refreezing + Technical: More automatic tempHigh/Low element generation for all states of matter + Technical: stateHighName/stateLowName [Version 1.4 - Feb. 19, 2022] + Improved the look of gases + "Unlock as Discovered" hiding mode ^ When enabled, hidden elements are shown in the toolbar when they are created + Sun + Stench + Fragrance + Incense + Stink Bug ^ First bug with complex behavior ^ Will be added to other animals eventually ^ Three phases: Flying, Landing, and Standing + Malware, the enemy of Gray Goo + Grape + Juice + Sap + Sodium + Basic View, no special effects (Press 3) + Smooth View, blends surrounding pixels (Press 4) + Flowers now come in different colors + Bleach neutralizes Acid ~ Substantial optimizations ~ Light and Laser are now octodirectional ~ Buffed Antimatter Bomb ~ Nerfed Gray Goo ~ Sugar products no longer turn into Molasses ~ Neon no longer stays red after losing charge ~ Electric glow no longer shows in Thermal View ~ Fixed: Pick tool doesn't select the element's category ~ Fixed: Special fire colors not always being used + Technical: color1 and color2 reaction attributes [Version 1.3 - Feb. 11, 2022] + World Generation Setting [Beta] + Staining + Some liquids will stain solids, some will clean + Smoke now stains solids (soot) + Staining can be disabled in settings + Paint tool + Hold Shift to color solid + Unpaint tool + Color Sand + Stained Glass + Smog + Hail + Hail Cloud + Seltzer (Carbonated Water, Hidden) + Soda + Bleach + Chlorine + Liquid Chlorine (Hidden) + Thermite + Cement + Dye (Color mixing not added) + Ink + Color Smoke + Sponge + "Art" element, a wall that can be colored + Uncharge tool + Smash tool + Cook tool + Sugar will help Cells and Cancer grow + Alcohol and Poison will kill Cells and Cancer + Soap now removes Oil + Gray Goo can now be electrocuted + Rats now eat cheese + Oxygen and Water makes Foam + Torches can be extinguished with more types of Water + Acid Gas now turns to Acid when cold ~ Tweaked Acid Gas color ~ Grenades now explode into metal fragments ~ Fixed: Pressure Plates... + Technical: Custom tools, see example_mod.js + Technical: "stain" element attribute, decimal value -1 to 1, negative values remove stains + Technical: "customColor" element attribute, true/false, allows for picking of a color before placing + Technical: "desc" element attribute, string, allows for custom descriptions in Element Info ("extraInfo" an alias) + Technical: null allowed in stateHigh and stateLow, deletes pixel + Technical: Reaction attributes "tempMin"(number) "tempMax"(number) "charged"(true/false) "charge1"(number) "charge2"(number) + Technical: changePixel(pixel,newElement) function [Version 1.2 - Feb. 4, 2022] + Human + Firework + Dynamite + Primordial Soup + Seeds - a mixture of various seeds + Paper + Cellulose + Pressure Plate + Border + Poison + Antidote + Dirty Bomb + Dead Plant (Hidden) + Frozen Plant (Hidden) + Ember (Hidden, burned into by wood) + Fw_Ember (Hidden) + View Switcher (Press 1-9) + Thermal View (2) + Settings Menu + Metric, Imperial, and SI units + Unhide All Element + Background Color + C or F2 - Download Screenshot + F1 - Hide/Show GUI and HUD + Left Arrow & Right Arrow change categories + New smooth animation for Rainbow element + Acid Clouds can slowly burn + Acid Gas and Acid Clouds can be neutralized like Acid + Nitroglycerin now explodes when sparked + Bamboo now breaks into Sawdust + Most explosives can now melt + Sand and Dirt can now absorb Blood and Oil + Alcohol can fight against Virus and Plague + 404 Page ~ Explosives are no longer included in Random ~ Unhid pollen ~ Hid Chocolate Syrup ~ Moved Meat to Food category ~ Meat rots a lot slower ~ Animals die from plague slower ~ Less collection of applicable gases below clouds ~ Page title takes up less space ~ Viruses and Gray Goo now ignore Fire and Smoke ~ Viruses no longer consume Soap, Plague, or Cancer ~ Gray Goo now moves sideways while on surface ~ Cloners no longer clone other Cloner types ~ Molten Plastic now flows faster ~ Tweaked Wet Sand color ~ Recolored Slag ~ Made Oil more visible ~ GUI takes up less vertical space - Removed Hide button + Accessibility: Tab can be used to navigate GUI ~ Fixed: Light doesn't bounce properly ~ Fixed: Magma is absorbed by Molten Slag ~ Fixed: Acid deletes Acid Clouds ~ Fixed: Random not working with Replace mode ~ Fixed: Holding Ctrl/Cmd while using a control gets overriden ~ Fixed: LEDs don't lose charge ~ Fixed: Info links show element IDs even if they have names + Technical: Element "ignore" property now works on CH (Change) and CF (Clone First Touched) + Technical: Elements can now have a behavior and tick function at the same time [Version 1.1.2 - Jan. 26, 2022] + Technical: New functions to use in coded elements doBurning(pixel); // Using this function will allow burning simulation doHeat(pixel); // Using this function will allow heat simulation doElectricity(pixel); // Using this function will allow electricity simulation + Technical: New hidden example elements: tick_sand, tick_wood, tick_wall, tick_props + Technical: New "properties" element attribute. See the tick_props element [Version 1.1.1 - Jan. 25, 2022] + Technical: "tick" element attribute, takes a function tick: function(pixel) { tryMove(pixel, pixel.x, pixel.y+1) // try to move down each tick } runs every tick on each pixel [Version 1.1 - Blast Off - Jan. 22, 2022] + Explosions + Weapons Category + Bomb + TNT + C-4 + Grenade + Gunpowder + Nuke + Greek Fire + Nitroglycerin + Sticky Bomb + Cold Bomb + Hot Bomb + Electro Bomb + Water Bomb + Antimatter Bomb + Flashbang + Flash (Hidden) + Landmine + Cluster Bomb + Explosion (Element, explodes immediately) + Armageddon (Hidden, lag warning) + Tesla Coil + Light Bulb + Shocker + Tungsten + Helium + Liquid Helium (Hidden) + Nitrogen Ice (Hidden) + Sawdust + Brick Rubble (Hidden) + Slag + Loopy + Neutral Acid, from neutralizing Acid with Ash, Limestone, Borax, or Ammonia + Cancer can now take over Frogs, Fish, and Rats + Dioxin can now cause Cancer, kill things, and damage Antibodies + Chocolate Syrup can now evaporate + Wet Sand and Mud seep into each other's dry counterparts + Salt now kills Worms + Mushrooms now compost Ash + Udders can now cook ~ Fireballs now explode on impact ~ Magma now cools into mostly Basalt ~ Molten Plastic is no longer on fire ~ Unhid Dioxin ~ Moved Straw and Ruins to Solids category ~ Moved Tinder to Powders category ~ Moved Smoke Grenade and Fireball to Weapons category ~ Fixed: Direction not reset when changing pixels' elements ~ Fixed: Mod Manager unable to scroll ~ Fixed: Acid and Acid Gas dissolve each other ~ Fixed: Potassium and Epsom Salt didn't kill Slugs and Snails [Version 1.0.1 - Jan. 20, 2022] ~ Slowed down Udder + Technical: runAfterLoad() function, pass a function to run after all mods load. See example_mod.js [Version 1.0 - Full Steam Ahead! - Jan. 19, 2022] + Radiation + Uranium + Rad Steam + Rad Cloud + Fallout + Reorganized elements + Powders category + Food category + Fullscreen Mode (Press F) + Hold down Shift when using Mix to include Fire + Salt melts Ice and Snow + Dirty Water can be filtered by Charcoal and Gravel + Worms can move through Mycelium, Wet Sand, and Clay Soil + Worms break down some organic matter + Glass now resists Acid ~ Metal Scrap melts into various metals ~ Recolored Aluminum ~ Recolored Grass to have less contrast ~ Recolored Mycelium ~ Mycelium is no longer hidden ~ Lichen now grows ~ Cells and Cancer now have gravity ~ Cancer now grows on its own ~ Vaccines and Antibodies kill Cancer slowly ~ Straw no longer falls ~ Random no longer makes Snake ~ Water Spout renamed to just Spout ~ Hid Lattice ~ Took all vanilla elements out of the Other category ~ Moved Ash and Charcoal into the Powders category + Technical: Reactions can now use arrays for random choices ~ Fixed: Mod Manager removes only the top mod ~ Fixed: Saplings, Mushrooms, Flowers, Bamboo, Wheat, Corn grow in mid-air ~ Fixed: Acid, Acid Gas, and Antimatter delete themselves without touching anything ~ Fixed: Pistils fall and create a lot of petals ~ Fixed: Cloner doesn't inherit the temperature of it's source / don't clone fire properly ~ Fixed: Ammonia fertilizes plants too fast ~ Fixed: Info menu search bar doesn't stick to the bottom ~ Fixed: Some bright background buttons like salt have white text ~ Fixed: Elements can't heat or cool themselves with HT or CO ~ Fixed: TPS resets when you don't enter anything - Removed plus button in the Mod Manager - Removed Structure category [Version 0.9.1 - Jan. 17, 2022] ~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.) [Version 0.9 - Mod Manager Update - Jan. 16, 2022] + Mod Manager Menu + Clay Soil + Salt Water, Sugar Water, and Dirty Water evaporate into their components + Blood, Ketchup, Molasses, Slime, Vinegar, and Alcohol evaporate into their components + Reactions between cloud types + Acid Gas can form Acid Clouds + Fire Clouds turn to Pyrocumulus when cooled + Torches can be extinguished with water + Some Fireballs will burn into steam ~ Improved color of Permafrost, Dirt, Grass, Gravel, Basalt, Lamp Oil, Honey, Molasses, Chocolate Syrup, Bamboo, Corn, Corn Seed, Root, Potato Seed, Iron, Rust, Glass, Copper, Zinc, Tin, Silver, and Straw ~ Anaesthesia now a gas + Technical: stateHigh and stateLow can be an array, a random option is chosen ~ Fixed: Fireball rocks continue to burn after being extinguished [Version 0.8.3 - Jan. 14, 2022] + Laser + Snake (Not the animal) + Ball (Hidden experiment) + Cyanide + Ammonia, a fertilizer + Vaccine + Antibody + Infection + Cell + Cancer + Rain Clouds form from steam high up + Pyrocumulus Clouds + Fire Clouds + Fuse + RGB LEDs + Mud and Wet Sand seaps into the ground + Algae and Plants can clean water + Cloners are now invincible + Animals eat more varieties of things + Fireballs now extinguish in water ~ Fireballs now flicker and are colored differently ~ Light is now directional and doesn't delete immediately ~ Frogs, Flies, Fireflies, Bees, Fish, Termites, Rats, Slugs, Snails, and Bubbles now move more realistically ~ Rats now create less Plague ~ Fireflies now realistically color ~ Moved Clouds to Gases category ~ Moved Gray Goo to Special category ~ Mushrooms stalks now have gravity ~ Dirty water looks dirtier ~ Lattice is given a different color than Filler + Technical: Reaction property "oneway" + Technical: Support Any (SA) behavior ~ Technical: All animals now use reactions to eat ~ Fixed: Rocks don't sink in liquids ~ Fixed: Supportive elements like concrete don't sink in liquids ~ Fixed: Large decimal values for molten elements ~ Fixed: Fish can't swim through dirty water ~ Fixed: Pixels that should be burning created by other pixels aren't burn ~ Fixed: Acid Cloud density not working ~ Fixed: Fire causes Clouds to lower ~ Fixed: Algae tends to move rightwards [Version 0.8.2 - Jan. 9, 2022] + Cold Fire + Sulfur + Copper Sulfate + Diamonds + Glitter + Electric element + Rain Clouds sometimes spark + Holding [Shift] while shocking increases the shock + Antimolten, Antifire, Antigas + Dirty Water + Walls are now invincible + Water weathers down rock over time + Water oxidizes iron and copper + Vinegar deoxidizes rust and copper + Blood can now boil + Many new combustion and melting temperatures + Install button to add to homescreen ~ Improved Random tool ~ Reordered liquids tab ~ Pixels are now smaller on small screens to allow for more space ~ Unhid Vine ~ Recolored Meat ~ Optimizations ~ Tweaked shock tool + Technical: "hardness" element attribute, chance of resisting damage (0-1) + Technical: Reactions can now have a chance of occuring (0-1) ~ Technical: Quotes removed from element keys, not necessary for mods ~ Technical: All element attributes are now optional ~ Technical: Updated element property list comment ~ Fixed: Controls link goes to changelog ~ Fixed: Elements like Potassium Salt don't continue burning after melting [Version 0.8.1 - Jan. 6, 2022] + Progressive web app support + Confirms when you are about to leave the page + Favicons and social cards [Version 0.8 - Electricity - Jan. 3, 2022] + Mobile Support (Potentially buggy) + Electricity + Shock tool + Wire (100% conductivity) + Metal Scrap + E-cloner (Clones when powered) + Neon gas + "Random" element + Each conductive element has its own conductivity + Lower conductivity = higher resistance, which heats up faster when charged ~ Plasma now shocks things ~ Electrified plasma now creates more plasma ~ Speed optimizations allowing for more pixels on screen + Smoke Grenades can now melt + Technical: "conduct" attribute, chance of conducting electricity per tick, 0-1 + Technical: "behaviorOn" attribute, behavior to override when powered + Technical: "colorOn" attribute, color to change to when powered + Technical: "SH" behavior rule, shocks / adds charge ~ Fixed: Invalid info links [Version 0.7.3 - Dec. 30, 2021] ~ Salt and sugar are more dense; can sink in water ~ Fixed: Fish and Algae can't move through sugar water [Version 0.7.2 - Cloning - Dec. 29, 2021] + Cloner + Slow Cloner, Clone Powder, Floating Cloner + Soap, cleans various things ~ Plasma revamped ~ Rain/Snow/Acid Clouds revamped + Basalt + Calcium, Limestone, Quicklime, Slaked Lime + Lattice + Mud can freeze + Slugs and Snails ~ Frogs can now move underwater ~ Light has a temperature of 50°C ~ Swapped Special and Machines category spots [Version 0.7.1.2 - Dec. 28, 2021] [Version 0.7.1 - Dec. 28, 2021] + Sugar Water + Pollen = Honey ~ Lowered Rat Plague spawn rates ~ Fixed: Water dissolves salt and sugar way too much ~ Fixed: Plants don't grow anymore ~ Fixed: Fleas don't eat blood underneath them ~ Fixed: Info page says seconds instead of ticks ~ Fixed: Info shows duplicate elements ~ Fixed: "1 ticks" [Version 0.7 - Density & Reactions - Dec. 28, 2021] + New category-based element selection menu + Pixels are now slightly smaller allowing for more space + Scroll wheel now controls cursor size + Absolute zero temperature (-273.15°C) + Molten elements are now colored differently + Mix tool + **Density** + If density is higher, powders will sink in liquids, liquids in liquids, powders in gases, etc. + Each powder, liquid, and gas has its own density value + **Reactions between elements** + Element info lookup GUI + Right click an element button to open its info + Press the / or I key to open the info screen + Click underlined elements to open their info + Info button + Lookup tool + Mud & Mudstone + Wet Sand & Packed Sand + Zinc, Tin, Nickel, Silver, Gold, Aluminum + Alloys made by mixing molten metals + Brass, Bronze, Sterling, Steel, Rose Gold + Gold Coins + Milk, Yogurt, Udder + Vinegar + Baking Soda + Corn, Corn Seed, Popcorn + Plant Root + Potato, Potato Seed + Yeast, Bread, Toast + Flour, Dough + Salt, Salt Water + Sugar, Caramel, Candy, Sugar Water + Plants convert carbon dioxide to oxygen + Rust + Hydrogen + Nitrogen + Alcohol + Lichen + Ruins can now melt + Permafrost now melts into mud ~ Arrow buttons have been changed to + and - + New icons for holding Alt/Option and Right Shift ~ Fixed: Ghost pixels ~ Fixed: Fire turns to smoke too much ~ Fixed: Plasma goes out of control ~ Fixed: Console error when leaving element select popup blank + Technical: "name" is no longer a required element attribute + Technical: New element attributes used for moving elements for density simulation + "state" (solid, liquid, or gas) + "density" (density of the element in kg/m³) + Automatic molten elements are given 0.9x density [Version 0.6 - Thermal Conductivity - Dec. 23, 2021] + Thermal Conductivity / Heat Transfer + Insulation + Walls insulate + Bees now drop pollen which turns into flower seeds [Version 0.5.2 - Dec. 22, 2021] + Antimatter + Acid Cloud + Acid Gas + Bees + Rats + Rotten Meat + Plague, spawns from Rats and Rotten Meat, kills some animals + Plastic, Dioxin, Beads + Epsom Salt + Potassium Salt + Mycelium, obtained from hyphae converting dirt ~ Hyphae spreads more naturally + Mushrooms can spread and multiply via hyphae + All molten elements now spawn fire like magma ~ Fixed: NaN fire temperatures [Version 0.5.1 - Dec. 22, 2021] + Erase tool + Pick tool (Middle click works too) + Press E to select an element by name + Press > to forward by one frame + Changelog and controls link ~ Shift + Heat/Cool is twice as fast as before ~ Fixed: Placing continues after hovering outside of game ~ Fixed: Cursor doesn't follow mouse after hovering outside of game ~ Fixed: Element select button doesn't deselect previous element ~ Fixed: Arrow buttons can set the cursor size to negatives ~ Fixed: Virus spreads fire infinitely ~ Fixed: Shift icon [⬆ ] doesn't show when hovering outside of game ~ Fixed: Console error sometimes when page loads [Version 0.5 - Dec. 21, 2021] + New name: Sandboxels (Sandbox + Pixels) + Mushrooms + Mushroom Spore grows a mushroom + Mushroom Stalk makes up the stem + Mushroom gill creates the cap + Mushroom Cap + Hyphae grows underneath the mushroom in dirt + Permafrost + Chocolate & Chocolate Syrup + Cheese + Fireflies + Fireballs + Frozen Meat + Frozen Frogs ~ Heat & Cool tools look more natural ~ Gravel can now melt [Public Release - Dec. 15, 2021]